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The
Evolutionary Art of Steven Rooke
December 1999
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| “I can't stop. There is something compelling about this process. It feels as though the images are trying to break out of their hyperspace into the physical world. Sometimes I'll be two or three days into a run - dozens of generations with one or two hundred individuals in the population - when Wham! there's something familiar staring back at me from out of the computer screen, demanding to be made real. From hyperspace to computer screen to IRIS print.” - Steven Rooke |
| Have
you heard of Karl Sims? Chances are, you haven't - unless you've
delved into computer generated art yourself. Karl Sims pioneered
evolutionary graphics and Steven Rooke takes us on a journey into this
little known area of artistic design.
Evolutionary computer graphics allow images to be bred, just as you breed plants or animals. Rather than designing them by hand, natural evolution is simulated. First, the computer randomly generates a collection of images to displays on-screen. The user tells the computer which ones he/she likes. Depending on the evolutionary program used, you may choose your single favorite, rate each image on a scale, or state your preference in some other manner. The computer then uses this information to "breed" a new set of images. Again, the user chooses their preference. The user's choices determine which images "live" to produce the next generation, and which images "die", removing themselves from the gene pool. The underlying computer representations of the images are mutated and combined. Using the user's aesthetic preference in place of natural selection, each generation of images is increasingly well adapted to the user's preferences. This simply means that each generation looks better and better to the person using the system. Each person who uses an evolutionary graphics system will produce different images, and a single person will produce unique images each time they use it. The computer attempts to 'learn' from the user about how to produce aesthetically pleasing images. The user provides positive responses for those images that are most liked, and the computer reacts by generating more images in that direction. (For a truly detailed and technical explanation of how all this works, visit Karl Sims site and read his paper on ARTIFICIAL EVOLUTION FOR COMPUTER GRAPHICS. But be forewarned - the page contains extremely large graphic files and even with my cable access, it took several minutes to download everything.) When you first look at Rooke’s images of vibrant, explosive colors, they appear to be just abstract art. But what makes these pictures fascinating is the way in which they were created - not by a human being, but generated within the computer … a simulated life form. Visit both the Portfolio and New Stuff so as not to miss any of his creations. Mr. Rooke explains exactly how the computer creates the art. You will encounter many terms that seem foreign to you (unless you're a computer expert) and Steven has provided access to the glossary right from the Technical Overview page. Thank goodness for that, or I would have been hopelessly lost. The way he does it makes it effortless to understand the process. Just click on the hyperlink to take you to his ‘dictionary’, then use the back button on your browser to return to the place you where you left off reading. Click on the image above to begin your exploration of artificial intelligence creating art. As of June 2006, Steven Rooke's web site (http://www.dakotacom.net/~srooke/) has been removed from the internet. <== BACK |
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